Thursday, December 15, 2011

documentry ideas

hoop dreams 
growing up online
farenhit 9/11

see more documentrys 

i want this kind is this one down below

Interactive

Many documentaries feature a certain amount of interactive mode filmmaking. Such sequences will involve those being filmed responding to questions asked of them. In such interviews, the questions of the filmmaker may be left in or edited out. This may be a way that individuals in a film can make their own case, but it is also a mode that can act to undermine the interviewees, making them look foolish or deluded. Their interpretation of events or personal account may be rendered to seem trustworthy or untrustworthy depending on the context of surrounding shots or the nature of the statements being made in their own right.

ist going to be on
Social Awareness

Attempt to make people more aware about a cause. For example, street kids, homelessness, the dangers of nuclear power, domestic violence and the destruction of the environment. These are often quite manipulative but this is accepted because it is for a good cause.

the case is Handball as a addiction
 how far are people going to go to play it

evaluation

When i finished the game i made a questioner, these question are

  • list good thing about the game?
  • list bad things about game?
  • how useful is the game ?
  • How good or bad is the layout?
  • Please list points for improvement of the game?
  • why is it good game/bad game ?
  • What do think the purpose of the game was ? 
these were the response forn ny friends were following
JACKY
list good thing about the game?
The idea is very special.
list bad things about game?
It was kind of hard to win and at the beginning i didn't really know what to do.
how useful is the game ?
Not that useful actually.
How good or bad is the layout?
I like the interface, it is really nice and colourful.
Please list points for improvement of the game?
Maybe qou should include a little "helper"-Kodu in the beginning who tells you what to do.
why is it good game/bad game ?
It is a good game because i wanted to play it, it looks very nice. It is a bad game because it has no point.
What do think the purpose of the game was ?
To get the apple!


The game was challenging and this made it enjoyavble, the nlayout was interesting take on the platform genre, I liked it you just need to make some more levels that get progessively more challenging.


1.Its colorful
2.Camera movement
3. For what?
4. the layout is cool and creative
5. there should be more things to do
6. It's good because it makes you want to keep playing
7. Persevirence

looked good
very difficult but that was the point right?
the layout was good and the use of real three dimensions was cool.
another level will of course improve it
it absolutely proves your point and people (not me) enjoy it

1) i really like the colors and it looks like a little city
2)I think you should have to get multiple different apples, so you get better and better at it
3)I didnt have a point other than to get the apples
4) The layout was cool and I liked that it was 3D
5) I think you should have multiple apples, and there should be more buildings
6)Life Lesson



1) its very different from the others
2) it was annoying -.-
3) i dont really know what the game teaches
4)it makes you want to keep playing
5)to not give up... ( not quite sure)
- Sonia

1. It actually had a cool purpose
2. It is so annoying and has very little space for the kodu to jump onto
3.ummmm...useful for what?
4. It looked really cool :)
5.I think there should be more apples and maybe on more than one island?
6.Its a good game teaching one to be patient?
7. to teach the player to be patient and not to give up
elin


The comments were generally  positive about the game, it look like people like this kind of games. It seems that people thought that the rules were unclear and that the game didn't have any point. I designed the game to not to have point but rather to make the player have fun and challenge them self. If you look deep in the game in the game the man point is not to give up, alot of the people that played the game got frustrated and stopped playing the game. I wish that i could control the camera angle sense the camera kept getting behind the the wall that you were suppose to jump over. Making it impossible to see were you are and making the gaming impossible to beat. When i look bad at the game i see alot of things that i could change, The water hazard could be gone and replaced holes with water in it making it easier, add levels, and much more. Kodu was relay annoying to use because you couldn't choose were to save so you need to remember when which          



create


I start thinking about what kind of game i wanted to do. I tired to do a shooting game but Mr Holmes said no to that attempt, so i went to try something else. I went on to try to design a game where you learn Swedish, but because everyone went to something like that i deiced to go platform game. I used Mario as inspiration. But i am not that good so i deiced too work to simplified the concept. The pole in the end beacme the tower and the princess beacme the apple and so on.

The MOST annoying thing is Kodu is that you cant choose were to save, making it impossible for me to take Kodu home and working at it. Making me have less time the i would want to have on this game. Alot of the time in the class the computer kept crashing or i wouldn't find the computer which i have saved it on, making me lose pernicious time that i could use to make the game better and add extra levels ( people that palyed the game)

The programming of the kudo was relay easy and took no effort in finshing, The reason why is beacuse i watched tons of YouTube video on people explain the game and how to do everything     

Tuesday, November 22, 2011

23 november

today i am working on the layout and making work and easier to come out of the hole, i add water and if you tuch YOU DIE

Sunday, November 13, 2011

plan

PLAN THE PRODUCT / SOLUTION:

                         

Create a timeline showing what you will do. Include people, hardware, and software. 
 


Step One

Task:    think about what what kind of game i want to do                                                                                                 Date due:  12/10 

Process: Look at various game types and see what fit me best and what is easiet to do in a short time, 












Step Two

Task: find subtitle gaming sofwere                                                                                                      Date due:2011-12/10                

Process:look what available to use and easy Kodu is option that i consed-ring 











Step Three.

Task:         See what it would befit eduction                                                                                            Date due:2011- 19/10              

Process: Think aobut how the game would learn is able to learn  

Step Four

Task: start making the game                                                                                                    Date due :  when the game is suppose to been done              

Process: using kodu and various other software and experiment with it and wee what is easy to make and if it takes time, play old arcade games and see what i can take from it and if i can use in my game 









Step Five

Task:    find out if the game is good and change it                                                                                      Date due:  2011-11-23             

Process: ask friends and let them beta test it and ask them how it is, change anything that didn't like and add what they think is messing










Step Six

Task: try it and evaluate it myslef                                                                                                    Date due:2011-11-28               

Process: by running various test plays to see if it is any glitches in the game that might destroy the game experience 




 

    Thursday, November 10, 2011

    game on!!

    i had many ideas of what kind of game i wanted to do for an example i would like to do:
    a zombie eating fish game, were you have to make the zombies to turn into fish by using apples
    a shoot them up game were you have to shoot the fat food
    a first person shooter were you shoot bullies to stop the bullying

    After idea of thinking i ended up with a basic platform game were you have to avoid traps monster and other stuff while collecting the appels.


    game type: the game type is platform were the objectives is to go from A to B while collecting the treasure and avoiding traps.

    Today i have build a world which i am proud over because it looks cool but i cant choose were to save it whchi is frustiting  

     







      

    Wednesday, October 5, 2011

    tech reflaction


    My teach reflection

    My inspiration came greatly from earlier students work and some work of Scott Carson. In the beginning of my work I tried to work on the contrast by putting some blue fonts in the clouds and white in the sky, but on paper it looked horrified and I had no idea how to work for three other poster so I canceled the idea,

     I look around and saw that it was some really cool stuff on the wall. After some thinking and brain storming I thought that I wasn’t really working on the posters. Mr. Holmes showed me some work that he had done with his students on Zurich. I liked it and decided to do it. The poster was making the picture look like graffiti and that it was a part of the  

    The first step of my poster was to get a picture of concert and blow it up(during this process photshop freezed sevreal times). I had to change the oringal size to A 0. I then looked around on the intrent for pictuers that might work with grafitit. After some resarch, I had about 20 pictuers that would work with my concept so i had to cut it down to ten. Then the amount of posters went from ten to three. Which was good becusee i felt that wont be able to do them fast enough to make the time limt.

    The seconde step was to use the erazer and the magic wand to remove parts of the picture i  didnt want to have. For and example the balenced picture had a blue backround, which would look horrible on the grey concret wall. So i had to remove it with the erazer.

    The third step was to hilight the outer partes of the picuter, then too add the effect "dry brush"

    The fourth step was to add an other layer on top of the concret picture and insert it there. Then i wrote the titel i wanted. The font is undercurrent bt and the size is 200. I then had some problem with making move forward and visable,, but in the end i mange to do it and it turend out  to be a suprisngly good poster.

    After being stuyding thecnolgy for sometime i see poster in a new way which i didnt do before which frankly is a bit annoying. Ever time i look at a movie a anylazye it and think "who is in power" " who is on the left side" and the rules of good film making, if he is breaking any how good he is in breaking them and so on. Same with posters. When i look out of the buss and see the posters i rearange them. Where i ever look around in India i see horrible posters now. Which is realy irrating.    
      

               



    Sunday, October 2, 2011

    the caring poster

    the balenced poster

    how do to grafit art on photoshop

    Hi

    now i am gonna tell you how i did my Awsome poster

    first i found a picture of concret i am using as a backround picture
    Find you picutre that you like and want to use
    Edit so you get away all the unwanted items
    Use a tool that will make the edges clear, giving it a grafiti "look"
    put it in as a layer on top of concreat
    Change the opactiy to make it fade in
    DONE!

    Thursday, September 29, 2011

    my posters

    i used many diffrent tehcnince wich i will tell about later

    Sunday, September 11, 2011

    rules

    rules
      thirds- The most powerful people in the scene are from the left to right,The weak are often in the middle
     hierarchies- object in front or people in front to show power
    contrast- use of light and dark to show hows in power
    repletion- used to enforce a message but could be annoying if used too much
    alignment- distance between stuff and sentence. It has to same to give an effected
    proximity- things are equal distance from one and other 




    Thursday, September 8, 2011

    try cool photsoshop

      i tryed to make a picture with cool ink effects, but it dint go that well so have to continue work on i t  

    Sunday, September 4, 2011

    rule of the 3/3

    The rule of the 3/3 is that the stongest or the "good guy" is often to the left to right. because you do read that way. many famous film user use this rule. One exception is the filmmaker Clint Eastwood. Another rule is haracry which shows how is strong and who is weak here is a picture showing it very good


    this picture show this very good        

    Thursday, August 25, 2011

    Repetition is when a object is used more the one time to bring out its significances.
    I repeated the name band name several times to get a repetition. 
                                                               contrast  is the differences between