Thursday, December 15, 2011

documentry ideas

hoop dreams 
growing up online
farenhit 9/11

see more documentrys 

i want this kind is this one down below

Interactive

Many documentaries feature a certain amount of interactive mode filmmaking. Such sequences will involve those being filmed responding to questions asked of them. In such interviews, the questions of the filmmaker may be left in or edited out. This may be a way that individuals in a film can make their own case, but it is also a mode that can act to undermine the interviewees, making them look foolish or deluded. Their interpretation of events or personal account may be rendered to seem trustworthy or untrustworthy depending on the context of surrounding shots or the nature of the statements being made in their own right.

ist going to be on
Social Awareness

Attempt to make people more aware about a cause. For example, street kids, homelessness, the dangers of nuclear power, domestic violence and the destruction of the environment. These are often quite manipulative but this is accepted because it is for a good cause.

the case is Handball as a addiction
 how far are people going to go to play it

evaluation

When i finished the game i made a questioner, these question are

  • list good thing about the game?
  • list bad things about game?
  • how useful is the game ?
  • How good or bad is the layout?
  • Please list points for improvement of the game?
  • why is it good game/bad game ?
  • What do think the purpose of the game was ? 
these were the response forn ny friends were following
JACKY
list good thing about the game?
The idea is very special.
list bad things about game?
It was kind of hard to win and at the beginning i didn't really know what to do.
how useful is the game ?
Not that useful actually.
How good or bad is the layout?
I like the interface, it is really nice and colourful.
Please list points for improvement of the game?
Maybe qou should include a little "helper"-Kodu in the beginning who tells you what to do.
why is it good game/bad game ?
It is a good game because i wanted to play it, it looks very nice. It is a bad game because it has no point.
What do think the purpose of the game was ?
To get the apple!


The game was challenging and this made it enjoyavble, the nlayout was interesting take on the platform genre, I liked it you just need to make some more levels that get progessively more challenging.


1.Its colorful
2.Camera movement
3. For what?
4. the layout is cool and creative
5. there should be more things to do
6. It's good because it makes you want to keep playing
7. Persevirence

looked good
very difficult but that was the point right?
the layout was good and the use of real three dimensions was cool.
another level will of course improve it
it absolutely proves your point and people (not me) enjoy it

1) i really like the colors and it looks like a little city
2)I think you should have to get multiple different apples, so you get better and better at it
3)I didnt have a point other than to get the apples
4) The layout was cool and I liked that it was 3D
5) I think you should have multiple apples, and there should be more buildings
6)Life Lesson



1) its very different from the others
2) it was annoying -.-
3) i dont really know what the game teaches
4)it makes you want to keep playing
5)to not give up... ( not quite sure)
- Sonia

1. It actually had a cool purpose
2. It is so annoying and has very little space for the kodu to jump onto
3.ummmm...useful for what?
4. It looked really cool :)
5.I think there should be more apples and maybe on more than one island?
6.Its a good game teaching one to be patient?
7. to teach the player to be patient and not to give up
elin


The comments were generally  positive about the game, it look like people like this kind of games. It seems that people thought that the rules were unclear and that the game didn't have any point. I designed the game to not to have point but rather to make the player have fun and challenge them self. If you look deep in the game in the game the man point is not to give up, alot of the people that played the game got frustrated and stopped playing the game. I wish that i could control the camera angle sense the camera kept getting behind the the wall that you were suppose to jump over. Making it impossible to see were you are and making the gaming impossible to beat. When i look bad at the game i see alot of things that i could change, The water hazard could be gone and replaced holes with water in it making it easier, add levels, and much more. Kodu was relay annoying to use because you couldn't choose were to save so you need to remember when which          



create


I start thinking about what kind of game i wanted to do. I tired to do a shooting game but Mr Holmes said no to that attempt, so i went to try something else. I went on to try to design a game where you learn Swedish, but because everyone went to something like that i deiced to go platform game. I used Mario as inspiration. But i am not that good so i deiced too work to simplified the concept. The pole in the end beacme the tower and the princess beacme the apple and so on.

The MOST annoying thing is Kodu is that you cant choose were to save, making it impossible for me to take Kodu home and working at it. Making me have less time the i would want to have on this game. Alot of the time in the class the computer kept crashing or i wouldn't find the computer which i have saved it on, making me lose pernicious time that i could use to make the game better and add extra levels ( people that palyed the game)

The programming of the kudo was relay easy and took no effort in finshing, The reason why is beacuse i watched tons of YouTube video on people explain the game and how to do everything